Tuesday, October 29, 2013

0 The 8 Bit Studio on Twitch TV


So, what can I say other then its been awhile...

Work has been crazy, but now I have had more time off and that means more time for gaming right? Well I have been gaming... a lot. With the release of GTA 5, and online I have been hooked like crack rocks. No joke I have been sending Snap Chats of shenanigans that may or may not have put me in the bad player sessions . Also recently I purchased a Game Cube and started playing Smash Bros Melee because of the recent documentary about the game.  You can watch all the episodes to the documentary here http://www.youtube.com/watch?v=6tgWH-qXpv8 . No joke its a great documentary and everyone should go watch it. I have committed to entering a local Smash tournament with one of my buddies who you will get familiar with because we are going to start broadcasting on Twitch.tv and yes I know most of you heard awhile back that I didn't know what Twitch was. I'm finally caught up and educated on it now, so why not broadcast while we play? We have all the equipment... why not. You can follow us on Twitch at http://www.twitch.tv/the8bitstudio as I will prob Twitch for a little bit tonight.

Thursday, May 30, 2013

0 Nathan Drake Part 1

Should we see Nathan Drake in next gen?
written by: Andrew Pitzer




So I will be the first person to admit that I am just now playing Uncharted for the first time... all of them. Nathan Drake is a well known figure in the Playstation community, but we want to know if he is worth moving over to the next generation of console gaming... or is he just a glorified Lara Croft?




We start of with the first game Uncharted Drakes Fortune, and we really don't get much of a back story of who Drake is and what he is all about. Naughty Dog probably didn't put a whole lot of investment into back story yet and was waiting to see how the game would do first.  I will say that Naughty Dog did a great job on making this game. I'm playing it now in 2013 and it feels like any other game that has came out in 2013, so I'm excited to dive into the other two. 




This is what I like about Nathan so far is his attitude. and his comic relief. During cut sense he knows how to keep you entertained and glued to the TV. Like I said we don't know much about his past other then he hunts treasures, but hopefully all that comes to light later on in the series. We also have to look at other supporting characters like Elena Fisher and Victor Sullivan and how they start to develop Drake and mild him into his character of the year personality. As we play through the rest of the two series we will keep you posted on what we think of Nathan Drake.

Sunday, May 26, 2013

1 Far Cry 3 Blood Dragon

Far Cry 3 Blood Dragon
Written By: Andrew Pitzer




Words almost can not describe this game. This is like an 80's futuristic post apocalypse meets Cyber Punk. This game was announced and put on PSN on April 1st... most people like me thought this was a April Fools joke, but it wasn't. This is a crazy first person shooter that lets you go out and kill Daft Punk Tron like characters. Also lets not forget the Techno Godzilla's that shoot lasers. Yes, Godzilla's that shoot lasers.




This game feels great, and looks great! It is probably because it still runs off the same engine as the original Far Cry 3. It has some great 16 bit cut scenes at the beginning of the game, and the dialog between characters is ridiculously funny. Did I mention you can ride a flying shark that shots lasers out of his eyes??? Anyways I really didn't pay a whole lot of attention to the actually story because I was so distracted by everything else that was going on. The game is only $15 on PSN and it was worth every penny!



Friday, May 24, 2013

0 Final Fantasy Dimensions

Final Fantasy Dimensions
Written By: Garret Glass



When the showrunner quits, the television show never feels the same (ahem, Community). The same can happen to video games, as evidenced with the Final Fantasy series. After Hironobu Sakaguchi left the series, the Final Fantasy brand strayed from its roots and seems to be going through an identity crisis. That’s not to say the new games are bad per se; however, they no longer feel like the original Final Fantasy games. Final Fantasy Dimensions is a welcome addition for the fans that still pine for the old days, as it features the same turn-based action and its frustrations.

Looks and feels like Final Fantasy

Final Fantasy Dimensions adds another chapter to the crystal saga, which is appropriately old school. You begin the game as Sol, who along with three companions checks out their kingdom’s crystal. The crystal is destroyed, and in its death it bestows Sol and friends the power from previous Warriors of Light. Final Fantasy Dimensions adds a twist to this tired plot, however, by introducing the Warriors of Darkness. Another group of adventurers, led by Nacht, are also after the crystal albeit with different intentions. When the crystal is destroyed, it sends both parties in separate dimensions of the same planet (one of light and one of darkness)—some members of one party are transferred to the next. The two sets of warriors set out in each dimension to find their comrades while thwarting the empires devious intentions.

Previous Final Fantasy titles (such as Final Fantasy III for the DS) have previously hinted at the Warriors of Darkness, and it’s nice to finally see their side of the story told—not that they’re that much different from the Warriors of Light in terms of goal. The plot is really just an excuse to have players play through certain dungeons twice. Simply making the world slightly darker isn’t a big enough change to break up the monotony. Sadly, the characters don’t undergo significant character arches. Even with the mixture of the two parties, the game rarely explores any chemistry among the characters apart from a predictable love interest. Still, Final Fantasy Dimension’s story doesn’t feature the melodrama that’s abundant in the newer games.

Square Enix nailed the look and feel of the older Final Fantasy titles. The game’s visual style takes after the 16-bit era, but Square put enough polish so that they don’t look too outdated. Legendary Final Fantasy composer, Nobuo Uematsu, sadly doesn’t return to compose the game’s musical score; however, the new composer manages to create a compelling enough score that’s reminiscent of past Final Fantasy games, is memorable enough in its own right, and isn’t afraid to add its own flair to the series. Square managed to create the perfect balance between old and new in Final Fantasy Dimensions


And plays like it too, for better or worse

Final Fantasy Dimensions proudly features a job system similar to those found in Final Fantasy III or Final Fantasy V. Each party starts off with a few universal jobs, such as warrior, black and white mage, summoner, or martial artist (among others); however, each party has exclusive jobs. For instance, the Warriors of Light can become paladins, and the Warriors of Darkness can become ninjas. Each party can gain these jobs after they meet guest characters who have abilities of certain exclusive jobs. Part of the fun (addiction) comes from experimenting with each job, and learning passive and active abilities that can be transferred to each job. You only have two ability slots, so you’ll have to choose wisely. You will accumulate liberal amounts of ability points (AP) upon winning battles, so it won’t be long before you earn an arsenal of abilities.

The rest of the game plays like you’d expect from a standard, old school Final Fantasy title. You explore a world map, fight random turn-based battles, buy equipment—rinse and repeat. Players who are more used to modern Final Fantasy titles may be put off by the random, turn-based battles; however, older, veteran Final Fantasy players will feel right at home. Standard monsters have more resilience this time around, and players will no longer be able to just mash attack while conserving their MP for the boss fights. At first this kept the battles fresh, as I enjoyed not having to conserve my MP, which can easily be replenished at the strategically placed save points. However, random battles occur far too frequently. I would often finish an arduous battle only to walk three or four tile spaces before the next triggering the next battle. You will be doing plenty of grinding whether you intentionally plan to or not.



Worth as much as Final Fantasy

Final Fantasy Dimensions is released in four different episodes for both Android and iOS devices. You can download the initial app for free and test out the prologue. Afterwards, if you like what you play, you can purchase each episode separately, or you can purchase the whole thing for $20. While it seems like a lot for an iOS game, Final Fantasy Dimensions is packed content; you’ll log in a lot of hours just completing the main quest. Even the individual episodes have plenty of meat on their bones, even if it comes from switching between parties. What isn’t excusable is how Square Enix charges an additional six dollars for the soundtrack. I hope Square Enix eventually hires somebody who is willing to change their pricing strategy on the app store.
Final Fantasy Dimensions stays true to its old school roots. This means that it comes with the same frustrations as previous Final Fantasy games while providing some of its own. While fans of the newer games may be put off, old school gamers searching for their next nostalgic fix will feel right at home.



Final Score

3.5/5

Wednesday, May 22, 2013

0 XBOX ONE REVEAL Conference


XBOX ONE REVEAL Conference 
Garrett’s Impression






So the Xbox One was revealed to the masses today, and I’m feeling underwhelmed. Microsoft clearly seems less and less interested in catering to gamers and is more about capturing the “living room.” Regardless, The 8 Bit Studio and I are ready to give you the run down on the features, the console, the games (or lack thereof) and our overall thoughts.

On Features

Microsoft’s representatives spent entirely too much time focusing on the television aspect of the console. Most of the announcements were geared towards television, and this is essentially a gaming console no matter which living room to which Microsoft is trying to take over. I remember feeling particularly annoyed when Nancy Tellem came on stage to give us the same information that Yusef had attempted to explain minutes before. Nothing kills the high of a Halo announcement like that tidbit of information that it’s just a TV show. Oh well! At least Spielberg is on board.

Kinect is also back full-swing, for better or worse. Although they promise that the specs are that of “rocket science” and will be more accurate than ever, I still have lingering doubts. The original version had problems being suitable for smaller living rooms, and I need to know if Microsoft will address this issue in this latest iteration. It’s too early to tell, as we’re going to need to test it ourselves before we can truly test Microsoft’s bold claim.

Going back to Snap Mode, I did think it was interesting. Admittedly, I thought the Snap Mode was quite snazzy, and it does seem to capture the essence of a distracted, internet abusing audience—like me! The thought of being able to play a game and then bring up a strategy guide simultaneously is admittedly useful. Snap Mode definitely fit in with Microsoft’s all-in-one theme.

Oh, and there were sports. Lots and lots of sports. I’m not going to lie; I didn’t really pay attention to this portion. The only thing I could think of was this Tim and Eric song, appropriately titled “Sports!” (https://www.youtube.com/watch?v=l7u9hP4r1S8) Apparently if you’re into fantasy football, you might like Xbox One.

On The Console

Aesthetically speaking, this console looks slick. The design is more box-like this time. It looks more like a cross between the Wii and the redesign of the Xbox 360. Like the PS4, the Xbox looks to be more powerful than its current-gen predecessor; however, according to GameRanx (http://www.gameranx.com/features/id/14815/article/xbox-one-vs-ps4-specs-and-hardware-compared/)the specs don’t seem to be significantly different. I’m sure Andrew or James will be able to comment more in-depth concerning the console’s specs. I’m not entirely specs literate—I only speak in games!
What personally caught me off guard, however, was the announcement of the Blu-ray drive. I still remember the war between HD-DVD and Blu-Ray, and it’s weird to me that Microsoft would adapt the technology after all. Still, it looks like neither Sony, Nintendo, or Microsoft are going to be switching to an entirely digital-only future just yet, which makes sense considering that not everybody has a reliable internet connection. What’s yet to be answered is whether or not Microsoft really is going to abandon used games this generation. I truly hope it’s just a rumor.
The controller also doesn’t seem to be wildly different from the 360’s version, and I’m more than ok with that. No ridiculous additions of a questionable touchscreen. Instead, Microsoft spent time redesigning the D-Pad, which looks like something on a Super Nintendo—only sleeker. This might go over well for gamers who remember playing Street Fighter II in their glory days. Regardless, the 360’s controller is one of the most comfortable devices my hands have ever gripped, and it looks like Xbox One’s controller will provide a similarly comfortable experience.

On the Games

Like Microsoft’s presentation, I saved the games for last. It took entirely too long for Microsoft to get to the games portion of their presentation, and what they showed was underwhelming at best. The Forza 5 trailer was cool enough, but it seemed more like a concept rather than actual gameplay. EA Sports also showed off its Ignite engine, which again seems impressive; however, we’ve yet to see any real gameplay. Remedy also announced Quantum Break. Part of the trailers featured live actors, and I got a Heavy Rain vibe from the trailer. And while the trailer featured plenty of chaos and explosions, I still don’t entirely have a grasp on what the game is trying to do.
Microsoft’s ace-in-the-hole was Call of Duty: Ghosts. Microsoft has always relied on the Call of Duty brand for their conferences, despite how the game is surely multi-platform. While I wish Microsoft had shown another exclusive title besides Forza—y’know, one of the 15 they promised but didn’t show—admittedly Call of Duty: Ghosts looks pretty snazzy. The side-by-side comparison video was a nice touch, although I’m not sure how much I’ll notice the scars and dirt while I’m busy being destroyed online. I will say that while the game looks as bleak as the others, Ghosts managed to show off a bit more color than previous games. I was particularly drawn to the underwater portion. Also, PUPPIES!!!

Final Thoughts

Xbox One’s announcement seemed to me like mixture of the Kinect announcement and the PS3 announcement. It reminds me of the PS3 announcement because Microsoft is taking a gaming console and advertising it as everything but that. I also felt an eerie sense of Déjà vu during the Kinect sequences, and because of that I’m truly skeptical that the latest iteration will be a drastic improvement.
What upset me most about Microsoft’s press conference was their focus on television. That should be considered a bonus—it should not have been their primary focus. While I understand that Microsoft is probably saving their software for E3, they could have at least shown off a bit more. The ability to multi-task is a fine thing; however, I can already do that with the click of a mouse, and it’s less annoying than voice command.
Also—and this isn’t just exclusive to Microsoft—I’m tired of hearing the phrase, “gamers are hungry for new experiences.” It’s time for some new buzz-words.

0 PS4 vs XboxOne


Comparing Specs
Written By:Andrew Pitzer

IGN.COM wrote a good article about the comparison of specs between the two systems. I wanted to share this with everyone if you didn't get a chance to see it on there website.








Feature





PlayStation 4





Xbox One
Optical DriveBlu-Ray/DVD Blu-Ray/DVD 
Game DVRYes Yes 
RAM8GB GDDR5 8GB DDR3 
CPUSingle-chip x86 AMD "Jaguar" processor, 8 cores 8 Core Microsoft custom CPU 
StorageTBA500 GB Hard Drive
Second ScreenVita
SmartGlass 
Cloud StorageYes Yes 
Mandatory Game InstallsTBAYes 
Always Online ConnectionNo Maybe 
Used Game FeeTBAMaybe 
Backwards CompatibilityNone None 
SkypeTBAYes 
Motion ControlDualShock 4, PlayStation EyeKinect 2
Voice CommandsTBAYes 
Subscription FeeTBATBA
USBUSB 3.0 USB 3.0 
Live StreamingTBATBA
Reputation PreservationTrophies will be portedAchievements will be ported 
Web ConnectionEthernet, IEEE 802.11 b/g/n Ethernet, WiFi 
BlueToothBluetooth 2.1 Bluetooth 2.1 (EDR)
A/V HookupsHDMI (4K Support) , Analog (Component, RCA), Optical outputHDMI input and output (4K support), Optical output 

Tuesday, May 21, 2013

0 XBOX ONE

XBOX ONE
written By: Andrew Pitzer


Today is the day Microsoft reveals the new Xbox One. Everyone go check out IGN live feed of the Xbox One at http://www.ign.com/articles/2013/05/21/xbox-720-is-called-xbox-one
How does everyone feel about this? We will post a new article after the revealing on highlights, features, and maybe some cons to the new Xbox One.



 

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